Home > Android, jPCT-AE, programming > Getting Started With jPCT-AE 3D Game Engine

Getting Started With jPCT-AE 3D Game Engine

Today I got started with the jPCT-AE game engine for Android (http://www.jpct.net/jpct-ae/). Even with the shortage of documentation, it’s not too hard to figure out how to use it. Download the release, get the single JAR file and put it into a ‘libs’ folder you create in the root folder of the Android project. In Eclipse you then open the project properties, Java Build Path option and add the JAR from there to the project. Congratulations, you just installed jPCT for Android 🙂

The ‘Hello World’ demo project as presented in the jPCT wiki shows quite well how to use the API, though you have to use the documentation provided in the release ZIP file to get a full understanding of its workings. I won’t replicate the entire demo project here, but you can find it in the wiki: http://www.jpct.net/wiki/index.php/Hello_World_for_Android

You first initialize the engine, set up  (http://developer.android.com/reference/android/opengl/GLSurfaceView.html) to act as a rendering surface for the renderer. The renderer is connected to this surface and everything moves from there. You can use the input events from the touchscreen (touch, move, etc.) to manipulate the game world.

The basics of the renderer function are as follows:

world = new World();
world.setAmbientLight(20, 20, 20);

sun = new Light(world);
sun.setIntensity(250, 250, 250);

// Create a texture out of the icon...:-)
Texture texture = new Texture(BitmapHelper.rescale(BitmapHelper.convert(getResources().getDrawable(R.drawable.icon)), 64, 64));
TextureManager.getInstance().addTexture("texture", texture);

cube = Primitives.getCube(10);
cube.calcTextureWrapSpherical();
cube.setTexture("texture");
cube.strip();
cube.build();

world.addObject(cube);

Camera cam = world.getCamera();
cam.moveCamera(Camera.CAMERA_MOVEOUT, 50);
cam.lookAt(cube.getTransformedCenter());

SimpleVector sv = new SimpleVector();
sv.set(cube.getTransformedCenter());
sv.y -= 100;
sv.z -= 100;
sun.setPosition(sv);

Very easy to get started with. With the demo running, you’ll see a cube on the screen with the standard Android icon used as texture. Touching the screen allows you to spin and manipulate the cube. Hello indeed 🙂

Next up is creating something more closely resembling a game world, and play with the lighting. Expect screenshots soon 🙂

Until then,

Maya

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Categories: Android, jPCT-AE, programming
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  1. August 10, 2011 at 4:13 AM

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